Small Projects
These are small projects I created, or projects I had roles on.

Peter Wehrs Bug Hunt
In Peter Wehr's Bug Hunt the player is dropped into a post apocalyptic wasteland. The player assumes the role of a post apocalyptic hero who is on the hunt to eliminate the ruthless aliens that are trying to devour the last of humanity and take over planet Earth.
2017
PC - Unity3D
Using WiiMote Gun and Xbox Wheel/Pedals for controls
The player will be controlling a Jeep with a steering wheel in one hand and will be shooting with the other hand. We are using a retro, pixelated, post-apocalyptic art style. This is complimented by the use of mode7 to really capture that old arcade feel. This game was made as a team, I worked on Game Design,VFX, level design, and some UI elements.
DOG EAT DOG
A visceral, loot filled FPS where the player must compete in a violent retro-futuristic punk gameshow in order to collect money, gain respect, and get badass weapons.
2018
PC - Unity3D
This was a small semester long FPS project I did by myself in 2018. I really wanted to push my VFX at the time and had implemented a realtime dismemberment system and even created a Borderlands Style Loot system that randomly generated guns by swapping parts and statistics.
ANXIOUS
A game meant to simulate the feeling of anxiety in public, to try and teach players what it feels like and what they can do to try and calm down.
PC - Unity3D
2018
This was a project created in about a week meant to show the experience of anxiety to players. In it they must follow directions that are texted to them by their friend in order to navigate a subway and go home, however they also must manage anxiety levels by slow breathing and interaction with strangers.