ENDLESS SURVIVAL


  • Role: Game Design, Balancing, Weapon/Combat Design

  • Date: 2019-2020

  • Engine: Unity

  • Platform: Mobile (ios/android)

  • Team: Gameloft


Game Overview

In a broken world ruled by greedy demigods, choose your allies carefully — and fight for survival against endless hordes of zombies, undead monsters, and other unspeakably twisted forces of nature.

Work together, explore, build your base and defeat epic bosses in this survival multiplayer game. Endless Survival takes place in a ruined world controlled by powerful, malevolent witches. Now, your survival journey begins.

Put your wasteland survival skills to the test as you craft, build and repair weapons and tools in your base. Build a safe haven to survive the apocalypse, then venture forth into danger.

Explore the world in co-op multiplayer to take down zombies and monsters. Find epic loot and resources so your base can grow. Equip your character and gear up with crucial tools to survive and help your clan.

Choose your faction, conquer unexplored map areas, defeat bosses to level up and help your faction win each season’s war. The multiplayer battle for survival begins in Endless Survival!

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My Role

Game Design, Balancing, Weapon/Combat Design

  • Helped develop new enemy behaviors and ensure proper balancing based on
    game direction and player data.

  • Designed and balanced weapons in the style of a procedural class based system
    with a variety of perks and effects.

  • Designed gear in collaboration with Game Director, Artists, and Animators to
    make sure gear not only looked in line with the vision, but behaved properly in
    gameplay.

  • Helped to create and integrate VFX to provide proper feedback in the action
    phase of the game.

  • Responsible for updating and integrating different localization sheets for the
    quests and UI in the game.

  • Close relationship with QA team, balancing based on iteration and
    qualitative/quantitative studies.